A fantasy world setting & multi-part campaign

Duskenhaig the Endless Realm

You are about to embark on a journey through Laradan, a sprawling continent along the equatorial belt of Jaconis. Here, warring gods leave deep scars on the land, and the preeminent power, the mighty Duskenhaig Empire, stands at the heart of every conflict.

Deep within the Mihrahdan Desert, in the Duskenhagian protectorate known as Warzule, a rumored force beneath the blazing dunes lures rulers, guilds, and intrepid adventurers from every corner of Laradan.

THE SETTING

Warzule: A Green Jewel in the Desert

Warzule is a fertile river valley tucked like a green jewel into the scorched heart of the Mihrahdan Desert. Officially, it is a protectorate of the Duskenhaig Empire—often hailed as the most "advanced" of Laradan's nations—yet "protectorate" can mean many things.

For the native Santrians, once free to roam as they pleased, it means following edicts they never endorsed; for the Dwarves of Zim Zirak, it means balancing ancient customs against imposed law; for the Elves of Ciethor, it means maintaining seclusion beneath watchful foreign eyes; and for the Trolls of the Panteer Swamp, it means brooding over old wounds that never properly healed.

Not all within Warzule welcome their self-appointed guardians.

THE ADVENTURE

A Multi-Layered Treasure Hunt

Your party will embark on a multi-layered treasure hunt to find a powerful enigma hidden in the desert. Adventure through four time-released modules that provide an epic adventure with unexpected twists and turns that challenge your loyalties drive you to forge or sever bonds and compel you to question how you will wield the power you uncover.

Claim It

Will you claim it for yourself?

Gift It

Gift it to your god?

Sell It

Or sell it to a guild for profit?

This unique campaign format lets the GM integrate Warzule seamlessly into an existing campaign—whether by ship, magic, or simply adding a new frontier to explore. Duskenhaig: The Endless Realm is detailed across four comprehensive volumes and offers everything the GM needs to launch an unforgettable adventure in Warzule and beyond.

The People of Duskenhaig

Meet the diverse inhabitants of Warzule—from imperial wardens to resistance fighters, from reclusive elves to fierce trolls.

Warden Aratak

The youngest son of the emperor, Aratak embodies Duskenhaig's might.

Elven Sword

Not all Elves keep to themselves. Some adventure out into the desert.

Troll Scout

Trolls are peaceful but they are also fierce defenders of their borders.

The Valagh

This one mostly looks like a man, but the red eyes and fangs are a giveaway.

Dwarven Smith

The Dwarves of Zim Zirak do not trade freely, but their craft is prized.

New to Warzule

Fresh from Duskenhaig in search of wealth or fame.

A Santrian Youth

Is this youngling a simple farmer or a member of the Free Santria resistance?

An Adventurer

Some Santrians have joined the gold rush in the desert.

Elven Mage

Elven magics are not to be mocked for both Star and Sun give them power.

Elven Scout

This Elf is a rare sighting so far from home.

Jacody

The Santrian merchant Jacody is well known throughout Warzule.

Imiri Adventurer

Adventurer or agent is hard to say when it comes to the Imiri.

Trollish Cleric

This elder is rarely seen outside the confines of the Panteer Swamp.

Wasteland Wanderer

No one knows who the wanderers came from or where they go.

Stoldart's Faithful

An elite soldier of Duskenhaig is a fearsome thing.

A Four Volume Compendium

The Atlas of Warzule

Detailed maps and geographical information about the region.

GM Guide to Warzule

Everything a GM needs to run campaigns in Warzule.

Warzule Adventure Modules

Four time-released modules for epic adventures.

The Chronicles of Laradan

Deep lore and history of the entire continent.


Get a sneak preview of Volume 1 today!

Download a Preview Today



Our Story

Adventuring Since 1983

It took years of painstaking labor and unbridled play to bring Duskenhaig to life, but it all started in a weekly D&D campaign that grew to include more groups, meetups, and conventions in the 1980s.

We launched Duskenhaig nationally in 1983 as a play-by-mail game advertised in the back of Dragon. It was $3.50 a turn and, yes, you read that right — we played by mail (- ‿◦ )

Four decades later, we're bringing the world back to life—this time with help from AI.

Original maps, character notes, and setting documents from the '80s were used to seed generative models. Portions of the lore, cartography, and NPC art were co-created with AI, then rewritten, refined, and redrawn in an iterative loop inside Big Lever Ventures' AI Collaboratory.

What you're seeing is a new version of the old world—still wild, still weird, but built faster, deeper, and more collaboratively than we ever imagined in 1983.

Join the community.

We're digitizing hundreds of pages of written content, maps, charts, and gaming tables —plus updating the design and making everything gorgeous. Be a part of digitizing Dusekenhaig!

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Community members get free drops

BTS Access

Behind-the-scenes access to development

Latest Content

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Duskenhaig

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Duskenhaig: A Big Lever Collaboratory Release

"Give me a lever long enough and a fulcrum on which to place it, and I shall move the world." —Archimedes

At Big Lever Ventures, we build with intelligence—both human and machine. Our AI Collaboratory isn't about outsourcing creativity. It's about partnering with systems that expand it.

We don't treat AI as a tool. We treat it as a co-creator. Each product begins with curiosity, unfolds through iteration, and sharpens through feedback loops between humans and intelligent agents. Together, we move faster, think broader, and make what wasn't possible before—possible now.

We build in public. We split the upside. And we share every prompt, score, and signal along the way.

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